package Classes.Objects.Personagens 
{
	import Box2D.Common.Math.b2Vec2;
	import Classes.core.World;
	import Classes.Objects.PhysicsObject;
	/**
	 * ...
	 * @author ...
	 */
	public class Inimigo extends PhysicsObject
	{
		[Property(value = "0")]
		public var lala:Number = 0;
		public static var orientacao:Boolean = true
		
		public function Inimigo(world: World, isStatic:Boolean, x: Number, y: Number, width: Number, height: Number, artName: String,rotation:Number)
		{
			super(world, isStatic, x, y, width, height, artName, rotation);
		}
		
		public override function update():void
		{
			super.update();
		}
	}

}